Background
Real-life SideQuests
Inspired by the concept of SideQuests in video games, SideQuest Master aims to bring that sense of meaningful contribution into the real world by promoting mutual help and sharing.
In April 2024, a six-member team came together to develop a minimum viable product (MVP) to realize this concept.

Challenges
Design from Scratch
The team started with only a rough concept and a low-fidelity home page prototype.
The product was poorly defined in the beginning, and a significant amount of time was spent on communication and alignment.

Objectives
Accelerating product development through design
Given the early-stage nature of the project, I collaborated with the product owner to define a development roadmap consisting of three phases:
At the current MVP phase, our primary goal was to support and accelerate development by focusing on core functionality.

Solutions
Design Thinking Workshops, Design Visualization, and a Scalable Design System
1. Minimal Viable Product Workshop
I initiated several product workshops to help define our audience and roadmap. Using tools like personas, user journeys, and the 5 Whys method, we refined our MVP concept into a flow with four primary pages and an ideal user journey for posting and accepting SideQuests.



2. Design Infrastructure (Design System)
To streamline development, we adopted preset components and built a customized design system—based on the Nucleus UI.I worked closely with the front-end developer to ensure agility and consistency. We customized components such as Stack (inspired by Ant Design) to enable component swapping for rapid iteration and integrated keyboard placeholders to prevent layout shifts.



3. Home Page Design Optimization
As the primary entry point of the app, the home page underwent several iterations. We aimed to meet the needs of both task posters and takers, improving information accessibility and SideQuest filtering efficiency.


